Devlog 0: Introduction

Hey everyone! Nick Kramer here. I’m excited to announce my first video game that is currently in development: Operative.Online! It will be a Roguelike turn-based tactical shooter that you can play in your web browser on mobile, desktop or gaming consoles.

I plan to make the game completely free, and everything will be unlock-able for free, but optional micro transactions will help fund the game’s development. Obviously these details are subject to change, but I’m hoping I can implement it just as I’ve talked about.

I could say that I’ve never made a game before, but that wouldn’t be entirely true. If you know me, you know that I’ve been creating games my whole life. However, I am a perfectionist, and I tend to move on from a concept if it doesn’t work out.

However, the concept for Operative.Online has been brewing in my mind for over 8 years now, and I feel like it’s “the one”. This will be the first game that I publish.

I’m very private with the things that I create, and that’s something I’m trying to get over. I’m stepping out of my comfort zone and sharing my development of this game with the world. I know I won’t please everyone, but I hope that most of you like what I create!

I’m very thankful for the skills that I’ve been able to build over my life in game creation, and I’m excited to finally put them all together into my first true gaming experience. Be prepared for something that is truly challenging.

Operative.Online will be inspiring, unforgiving, rewarding, emotional, and will hopefully make you think after you put the controller down.

I’m planning on releasing a public beta of the game in late 2018. We’ll see how things go — I’ve never done this before so I hope I’m not too far off with my estimate.

I have a lot of exciting details to reveal about Operative.Online, and I may release them in sneaky and un-sneaky ways. Be alert 🙂

I hope you join me on this journey and enjoy the ride. Here’s to the road ahead! 🎮

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